How do you get solrock in ruby




















A Solrock appeared in the opening sequence of Zoroark: Master of Illusions. In Chasing Memories, Creating Dreams! In Thank You, Alola! The Journey Continues! A soldier's Solrock appeared in The Redemption , during a fantasy of a story from the past.

Solrock seems to be based on the Sun , as well as a meteorite. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times.

For a specific instance of this species, see Solrock disambiguation. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Solrock images on the Bulbagarden Archives. Navigation menu Personal tools Create account Log in. This article is about the species. Images on the Bulbagarden Archives. Type Rock. Ability Levitate. Cacophony Hidden Ability. Gender ratio Gender unknown. Catch rate 45 Breeding Egg Group Mineral.

Hatch time - steps. Height 3'11". Weight Mega Stone [[ ]]. Base experience yield Gen. Leveling rate Fast. EV yield Total: 2. Base friendship Solrock has the ability to read its opponents' minds. It attacks by rotating quickly, while giving off intense heat. Sunlight is the only source of Solrock's power. It can float silently through the air. The sunlight is its source of energy. It is said to be able to read the opponents mind. It gives off heat by spinning its body. Generation III.

It floats in the air and moves silently. Sunlight is the source of Solrock's power. It is said to possess the ability to read the emotions of others. On sunny days, groups of Solrock line up facing the sun and absorb its light. It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.

The user gathers light, then blasts a bundled beam on the second turn. The user faints upon using this move. This attack does physical damage. Atk and Sp. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM22 Solar Beam 10 -- A two-turn attack. TM23 Smack Down 50 15 The user throws a stone or projectile to attack an opponent.

TM26 Earthquake 10 -- The user sets off an earthquake that strikes those around it. TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target.

It may also lower the target's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire. It may also leave the target with a burn. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM50 Overheat 90 5 The user attacks the target at full power.

The attack's recoil harshly reduces the user's Sp. Atk stat. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge.

The user may use any remaining electricity to raise its Sp. TM59 Incinerate 60 15 -- The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62 Acrobatics 55 15 -- The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM63 Embargo -- 15 -- It prevents the target from using its held item. TM64 Explosion 5 -- The user explodes to inflict damage on those around it. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69 Rock Polish -- -- 20 -- The user polishes its body to reduce drag. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. Solrock 62 Celestial Storm. Solrock 69 Burning Shadows. Solrock 83 XY—Primal Clash. Solrock 64 XY. Solrock 9 HS—Triumphant. Solrock 13 EX Sandstorm.

Solrock 47 EX Deoxys. Solrock 25 EX Legend Maker. Explore More Cards. Solrock Darkness Ablaze. It floats in air and moves silently. In battle, this Pokemon releases intensely bright light. It is said to possess the ability to read the emotions of others. This Pokemon gives off intense heat while rotating its body.

Emerald Solar energy is the source of this Pokemon's power. FireRed It absorbs solar energy during the day.

Always expressionless, it can sense what its foe is thinking.



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